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Linux Cubed Series 8: LINUX Games
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convdb.c
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1992-12-16
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3KB
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135 lines
/* convflags.c */
/* old flags */
/* Exit flags */
#define OLD_EXIT_KEY 0x8
/* Player flags */
#define OLD_PLAYER_BUILD 0x8
#define OLD_PLAYER_MYOPIC 0x20000
#define OLD_PLAYER_NOSPOOF 0x200000
#define OLD_PLAYER_TERSE 0x2000000
#define OLD_PLAYER_SUSPECT 0x4000000
/* Object flags */
#define OLD_THING_KEY 0x8
#define OLD_THING_DEST_OK 0x200
#define OLD_THING_IMMORTAL 0x2000
#define OLD_THING_PUPPET 0x20000
#define OLD_THING_LISTEN 0x200000
/* Room flags */
#define OLD_ROOM_FLOATING 0x8
#define OLD_ROOM_ABODE 0x200
#define OLD_ROOM_JUMP_OK 0x2000
#define OLD_ROOM_TRANSPARENT 0x20000
#define OLD_ROOM_UNFIND 0x2000000
#define OLD_ROOM_NO_TEL 0x4000000
static void conv_newflags(current, nflags, ntoggles, npowers)
int current;
int *nflags;
int *ntoggles;
int *npowers;
{
int flags, toggles, powers;
flags = current;
toggles = powers = 0;
switch (flags & TYPE_MASK) {
case TYPE_EXIT:
if (current & OLD_EXIT_KEY)
flags &= ~OLD_EXIT_KEY;
break;
case TYPE_PLAYER:
if (current & OLD_PLAYER_BUILD) {
flags &= ~OLD_PLAYER_BUILD;
powers |= CAN_BUILD;
}
if (current & OLD_PLAYER_MYOPIC) {
flags &= ~OLD_PLAYER_MYOPIC;
toggles |= PLAYER_MYOPIC;
}
if (current & OLD_PLAYER_NOSPOOF) {
flags &= ~OLD_PLAYER_NOSPOOF;
toggles |= PLAYER_NOSPOOF;
}
if (current & OLD_PLAYER_TERSE) {
flags &= ~OLD_PLAYER_TERSE;
toggles |= PLAYER_TERSE;
}
if (current & OLD_PLAYER_SUSPECT) {
flags &= ~OLD_PLAYER_SUSPECT;
toggles |= PLAYER_SUSPECT;
}
if (current & PLAYER_GAGGED) {
flags &= ~PLAYER_GAGGED;
toggles |= PLAYER_GAGGED;
}
if (current & PLAYER_MONITOR) {
flags &= ~PLAYER_MONITOR;
toggles |= PLAYER_MONITOR;
}
if (current & AUDIBLE) {
flags &= ~AUDIBLE;
toggles |= PLAYER_ANSI;
}
break;
case TYPE_THING:
if (current & OLD_THING_KEY)
flags &= ~OLD_THING_KEY;
if (current & OLD_THING_DEST_OK) {
flags &= ~OLD_THING_DEST_OK;
toggles |= THING_DEST_OK;
}
if (current & OLD_THING_IMMORTAL) {
flags &= ~OLD_THING_IMMORTAL;
powers |= IMMORTAL;
}
if (current & OLD_THING_PUPPET) {
flags &= ~OLD_THING_PUPPET;
toggles |= THING_PUPPET;
}
if (current & OLD_THING_LISTEN) {
flags &= ~OLD_THING_LISTEN;
toggles |= THING_LISTEN;
}
break;
case TYPE_ROOM:
if (current & OLD_ROOM_FLOATING) {
flags &= ~OLD_ROOM_FLOATING;
toggles |= ROOM_FLOATING;
}
if (current & OLD_ROOM_ABODE) {
flags &= ~OLD_ROOM_ABODE;
toggles |= ROOM_ABODE;
}
if (current & OLD_ROOM_JUMP_OK) {
flags &= ~OLD_ROOM_JUMP_OK;
toggles |= ROOM_JUMP_OK;
}
if (current & OLD_ROOM_TRANSPARENT) {
flags &= ~OLD_ROOM_TRANSPARENT;
flags |= TRANSPARENT;
}
if (current & OLD_ROOM_UNFIND) {
flags &= ~OLD_ROOM_UNFIND;
flags |= UNFIND;
}
if (current & OLD_ROOM_NO_TEL) {
flags &= ~OLD_ROOM_NO_TEL;
toggles |= ROOM_NO_TEL;
}
if (current & ROOM_TEMPLE) {
flags &= ~ROOM_TEMPLE;
toggles |= ROOM_TEMPLE;
}
break;
}
*nflags = flags;
*ntoggles = toggles;
*npowers = powers;
}